Kill White

Kill White is a Photoshop Filter that actively removes white from an image (unlike the ‘Multiply’ blend mode), perfectly leaving the rest of the image, whether the image is black-and-white or color.
However, this is not simple masking. Pixels that are partly transparent are altered so as to only remove the white portion. Shadows and gradients will remain in the image, only white is removed.

I made this Filter with my good friend Yael Martiz.

Examples:

Read the rest of this post »

  • Share/Bookmark
Posted on July 6, 2010 at 2:06 am by Mike · Permalink · Leave a comment
In: Uncategorized · Tagged with: , , , , ,

Generic Photoshop Installer 1.0

After all my scripting projects I decided an actual installer would be great to have, instead of one off creations. So I made a generic installer that can handle just about any type of file you want to install into Photoshop. Including: brushes, Scripts, Filters, Actions, and many more. This installer does error checking on every file and folder regardless how many, and produces a log file. (you may need to extract the zip first to produce a log file) Read the rest of this post »

  • Share/Bookmark
Posted on June 17, 2010 at 9:49 pm by Mike · Permalink · Leave a comment
In: PS Scripting · Tagged with: , , , ,

Flying Flash Game

I’ve started working with a good friend of mine Yael Maritz on a flash game. See the latest here.

The basic concept is a flying game, where you are ridding dragon trying to deliver something. these are some ideas of bad guys/ obsticals.

Weighted Rope.
It doesn’t do damage but limits your dragon’s ability to turn quickly. It will also reduce dash attack for its duration. To release the effects it should be timmer base/ amount of wiggling.  Struggling can shake it off. Read the rest of this post »

  • Share/Bookmark
Posted on June 1, 2010 at 12:14 am by Mike · Permalink · Leave a comment
In: Uncategorized

Mike’s Normal Map Script 1.0 Road map:

1. My own normalization filter

Point of pride, not relying on someone else’s work.
B=255-(sqr(((((((r/127))^2+((g/127))^2))))*127))
Thats right. I gots math, and loads of parentheses.
Read the rest of this post »

  • Share/Bookmark
Posted on May 25, 2010 at 4:28 am by Mike · Permalink · Leave a comment
In: Uncategorized

Combining Normal Maps

I recently realized that long time game professionals still use the Overlay mode transfer to combine normal maps. This is not accurate and results in image degradation.
Let me show you.

In this test I will compair overlay mode transfer to an action file made by Rod Green. I combined two normal maps with both methods. They look very similar, it is hard to visually tell the difference. Luckily there is another method to measure accuracy.

Read the rest of this post »

  • Share/Bookmark
Posted on May 13, 2010 at 5:37 am by Mike · Permalink · Leave a comment
In: Uncategorized