normal script ver 2, ideas

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normal script ver 2, ideas

I know I haven’t quite finished ver 1..
but I know ver 2 will focus on UI updates, and more preview options.

this is an idea for part of the new ui. The “weighting” is somewhat hard to explain.. by virtue of how my normals are made the visibility of different scale of the details can be altered. so small details like 5 pixels size can be more visible then details 200 pixels. or bigger details can be more visible… its all defined by an equation. Right now the equation is hard coded but I think it’d be way awesome to let you edit it as you desire. possibly save your own curves. My last post show the difference between two equations. One makes it look like clay, the other sharper edged. I want to pass that level of control to you.


the idea would be to replace the “Detail selection range” which is a clipping mask of sorts for detail size.  The current features would still be used, this is just a huge expansion of it. Not only will you be able to decide what is viable, you can decide how visible it is.

current ver 1:

Posted on June 22, 2009 at 11:33 pm by Mike · Permalink
In: Movies, Uncategorized

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