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	<title>Mike's Extra</title>
	<link>http://mikes3d.com/extra</link>
	<description>Its Mike +1</description>
	<lastBuildDate>Tue, 13 Jul 2010 04:11:08 +0000</lastBuildDate>
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	<item>
		<title>Kill White</title>
		<description><![CDATA[Kill White is a Photoshop Filter that actively removes white from an image (unlike the &#8216;Multiply&#8217; blend mode), perfectly leaving the rest of the image, whether the image is black-and-white or color. However, this is not simple masking. Pixels that are partly transparent are altered so as to only remove the white portion. Shadows and gradients will [...]]]></description>
		<link>http://mikes3d.com/extra/2010/07/kill-white/</link>
			</item>
	<item>
		<title>Generic Photoshop Installer 1.0</title>
		<description><![CDATA[After all my scripting projects I decided an actual installer would be great to have, instead of one off creations. So I made a generic installer that can handle just about any type of file you want to install into Photoshop. Including: brushes, Scripts, Filters, Actions, and many more. This installer does error checking on every file [...]]]></description>
		<link>http://mikes3d.com/extra/2010/06/generic-photoshop-installer/</link>
			</item>
	<item>
		<title>Flying Flash Game</title>
		<description><![CDATA[I&#8217;ve started working with a good friend of mine Yael Maritz on a flash game. See the latest here. The basic concept is a flying game, where you are ridding dragon trying to deliver something. these are some ideas of bad guys/ obsticals. Weighted Rope. It doesn&#8217;t do damage but limits your dragon&#8217;s ability to turn quickly. It will also reduce dash attack [...]]]></description>
		<link>http://mikes3d.com/extra/2010/06/flash-game/</link>
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	<item>
		<title>Mike&#8217;s Normal Map Script 1.0 Road map:</title>
		<description><![CDATA[1. My own normalization filter Point of pride, not relying on someone else&#8217;s work. B=255-(sqr(((((((r/127))^2+((g/127))^2))))*127)) Thats right. I gots math, and loads of parentheses. 2. Improved layer visibility math. You may not know this but I have many layers stacked to define the image. And I use a curve to define the visablity of each layer so as to [...]]]></description>
		<link>http://mikes3d.com/extra/2010/05/normal-map-to-do-list/</link>
			</item>
	<item>
		<title>Combining Normal Maps</title>
		<description><![CDATA[I recently realized that long time game professionals still use the Overlay mode transfer to combine normal maps. This is not accurate and results in image degradation. Let me show you. In this test I will compair overlay mode transfer to an action file made by Rod Green. I combined two normal maps with both methods. They look [...]]]></description>
		<link>http://mikes3d.com/extra/2010/05/combining-normal-maps/</link>
			</item>
	<item>
		<title>Passion Fruit Games</title>
		<description><![CDATA[Some friends of mine have been working on a new project over at Passion Fruit Games. They are getting ready to release a new game!!  Its based on a romance novel by best-selling author Marjorie M. Liu. This is the same group that made Nancy Drew Dossier: Resorting to Danger! and was called the &#8220;Best hidden object [...]]]></description>
		<link>http://mikes3d.com/extra/2009/12/passion-fruit-games/</link>
			</item>
	<item>
		<title>Star Trek TOS -Iron on Insignia (Engineering)</title>
		<description><![CDATA[I made this as a printable iron on badge as apart of my Halloween costume. Curiously I could find no other similar art, or really even high res images of the badge. This particular badge is for Engineering/ Security (red shirts). more info on  insignias here. so here you go, right click save as. Please [...]]]></description>
		<link>http://mikes3d.com/extra/2009/10/star-trek-tos-iron-on-badge-engineering/</link>
			</item>
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		<title>Challenge- Future Weapon</title>
		<description><![CDATA[Continuing to work on the melee challenge. This still needs more details, but definitely the way I want to go. Added two Tesla coils, I thought having two or three would be a unique arrangement. not so. After some research I found out there are devices far more powerful the Tesla coils, Pelletrons although they [...]]]></description>
		<link>http://mikes3d.com/extra/2009/10/chalange-future-weapon-2/</link>
			</item>
	<item>
		<title>Challenge- Future Weapon</title>
		<description><![CDATA[Requirements: Futureistic Melee weapon, non projectile Challenger: Yael Maritz Edit: after some thinking, I&#8217;m going to replace the bug zapper but with a Tesla coil  or some arrangement of the kind. idea: An electrically charged staff weapon, with basically a bug zapper at the end. I like the stylization of old gas light poles, the [...]]]></description>
		<link>http://mikes3d.com/extra/2009/09/chalange-future-weapon/</link>
			</item>
	<item>
		<title>Ford Island WWII Tower- Finished</title>
		<description><![CDATA[Well its done. The only downer is most people will see this flying past it at 150+ mph in flight sim. I will add screen shots when it gets into FS. compare it to the real thing]]></description>
		<link>http://mikes3d.com/extra/2009/09/ford-island-tower-finished/</link>
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