Challenge- Future Weapon

Continuing to work on the melee challenge. This still needs more details, but definitely the way I want to go. Added two Tesla coils, I thought having two or three would be a unique arrangement. not so. After some research I found out there are devices far more powerful the Tesla coils, Pelletrons although they [...]

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Posted on October 8, 2009 at 7:30 am by Mike · Permalink · One Comment
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Ford Island WWII Tower- Occlusion pass

couple small glitches, but coming along nicely.

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Posted on September 22, 2009 at 3:11 am by Mike · Permalink · Leave a comment
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Ford Island WWII Tower

With the dev of the Flight Sim mission at Hawaii we’ve decided to include the old WWII control tower on Ford Island which is still there today and would be visible on a low pass over the island. no texture yet, 326 polys, 3ds max

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Posted on September 20, 2009 at 1:46 am by Mike · Permalink · Leave a comment
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Tank Render

The trees are using the standard translucence shader, looks better then I imagined. Greatly desaturated the grass, rebuilt those textures to get higher resolution. Went to a dirt road. I found I have far better dirt source images then gravel, plus its easier to replicate at high lighting angles, and more synchronized color scheme. As [...]

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Posted on January 29, 2009 at 2:52 pm by Mike · Permalink · Leave a comment
In: Tank · Tagged with: , , , ,